Later moments behind the trigger weren't so easy, once the spy had figured out how to pretend to be artificial intelligence. The first time I caught my friend correcting his movements in mid-stride, I knew I had my target. My first try as the sniper was easy: All I had to do was watch for the one player that didn't act like a computer-controlled bot. For the double agent bit, it's a secret code phrase – somebody will say the words "banana bread." (Hecker says this is what he was having as a snack when he recorded the audio.) In the case of the physical actions, it's a quick character animation. The spy player has to complete four tasks to win the game: Plant a bug on the ambassador at the party, make contact with a double agent, move a book from one shelf to another and swap a statue for a different one.Įach of these actions has a "tell," a giveaway that the sniper can pick up on if he is paying attention. The mind game starts immediately, because even on this character-selection screen, the spy is trying to outwit his opponent: Which character do they suspect I'd pick? The player can chose to slip into a handful of different character models: a guy in a tux, women in a variety of dresses, a rotund chap in a top hat. SpyParty begins with the spy player, who first selects his character. Hecker sat us down in a corner, where two laptops with Xbox 360 controllers hummed silently. Experienced players can easily trounce newbies. I needed to bring a friend, he'd told me, because the game's learning curve is so steep.
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